5 Card DRAW Poker

("Traditional" Poker was 5 Card Draw & 5 Card Stud;
7 Card Stud was considered "sissy'.)

Ante: Players make a pre-determined Bet to be Dealt in the Hand.

DEAL:
The first "dealer" is determined by high card. Afterwards the deal moves Clockwise One position before each game round. The Cards are dealt in rotation One Card at a time to each player.
Each player is dealt Five cards, Face down.

There is a Betting interval; which begins the next player "after the "dealer".  The First Player may either Fold (give up their Hand); Pass; let the betting decision move to the next player clockwise;
or make the pre-determined opening Bet.  If all the players Pass; the Cards are collected new Ante's made and the Cards are re-dealt.

Qualifiers:
A qualifier, as applied to poker, refers to a minimum hand value (determined by the dealer) required in order to Open the first betting round. "Jacks Or Better" is a common reqirement. In order to open the betting a player must have a hand equal to or higher than a pair of Jacks. In a qualifier game, the opener may be required to shoe te openers. (After the Betting has been opened; a player may call or bet without having the qualifiers.) If no hand qualifies to opem; the hand is null and the players forfeit their cards, pay a new ante into the pot and a new hand is dealt. This process repeats until a player qualifies to open at which point normal betting round.

A variation when opening qualifiers are not used is: "The Chicken Rule" (or Best Hand Pays, or High Hand Down) is used when no one opens. Instead of redealing the cards, all players must show their hands; the player with the strongest hand must ante for the entire table before the next game is dealt. This rule is to discourage "sandbagging" and can really spice up a game.

The Play:

After the Deal and the first betting round: the players, who are still in the Game have the option to: Stand Pat (keep all their Cards);
Or "Draw".  The dealer asks each player, in rotation, how many cards they would like. If the player chooses to draw; when asked they should set their discards aside Face Down. The allowable no. of cards is generally from One to Four; (or as specified before the game began). The Dealer sets aside the discards; and deals the specified number of cards to the individual; before moving on to the nexr player.  There is another betting round. Then the showdown.  The Best Hand Wins the Pot.  The deal then passes.

Another variation is to have a "Draw Fee":
Which adds to the Pot.  This is a Fee for each card exchanged
in a draw. This particularly penalizes players who have "nothing" but want to stay in the game and Draw 4 0r 5 Cards; (if allowed).


VARIATIONS:

Bet or Drop:
In this variation, the opener of any betting round must open with the minimum bet or fold and may not check or pass.

Lowball:
The Lowest Hand Wins.
(See the following on Stud high/Low)

Showdown:
Has no betting rounds. Instead, players begin by putting in an especially large ante and all cards are dealt face-up sequentially. The highest hand wins.

Spanish Draw:
This variant uses a deck of only 32 (Cards 2 through 6 are removed.).  In the case of 7-card stud, only four players may play at a time with a standard single deck.

WILD CARD Games:

The Bug:
In this game, a single joker is added to the deck as a quasi-wild card or 'bug'. The bug may only be used to complete a straight or a flush. In all other cases, it counts as an ace.

There is an endless variety of Games; with different cards designated as Wild. In home Games where the Deal rotates; that is played "Dealers choice"; whatever the Dealer specifies can be Wild. Popular choices are One eyed Jacks; (Spade & Heart); "suicide King" (Hearts);  Duces; Dr. Pepper; (10's 2's & 4's are Wild).

Spit in the Ocean:
Four Cards are dealt to each player.  (There my be a betting interval) The Fifth Card is dealt Face up in the middle of the table.
It is considered the Fifth Card in everyones hand.  It is Wild; and
so are all other cards of that denomination.  There is a betting interval.  Then a Draw; as in regular Draw Poker. another betting interval; and a Showdown.

There are a number of varieties to this game. In one; instead of a Draw,Three Cards are dealt in the center Face down. (similar to Hold'em) and turned up one at a time between betting intervals.

Roll Your Own:
The most popular addition to any draw poker game is a wild card (a predetermined card in the deck or hand that may substitute for any card in order to improve the hand). In 'Roll Your Own,' the player is allowed to choose a wildcard from among those in their own hand.

New York Draw:
This variant simply adds a non-traditional poker hand to the standard roster: four numerically sequential cards (i.e. a four card straight) is inserted in the rankings above a pair and below two-pair.

Canadian Draw:
Canadian Draw is similar to New York Draw with one additional possible hand. As well as a four card straight, Canadian Draw includes a four card flush. This mini-flush beats the outside straight but is ranked below two-pair.

OTHER Traditional Games

Acey Deucey:

This game is also sometimes called Red Dog; The game is played by players against a "dealer".   Or; against "the house" (like Blackjack).  The player places an ante Bet; and is dealt One  Card Face up. There may or may not be a betting interval after the first Card is dealt. ; In which case the player can either match the ante or fold.

After the player has received Two Cards Face up.  The player can either fold; place a single Bet; or double their Bet.  If betting they will be dealt a Third Card.  If the Third card is too high or too low; and falls outside the Two Cards he was dealt: they lose. If the third card is the same as one of the first two this is known as 'Doubling' or 'Hitting the Post.  Depending on "house rules" this is either a push (no loss) OR;  The player who hits the post must pay double the bet.  If the Third card falles "between" the other cards, in rank, they Win.  The amount they win depends on the odds.  The fewer cards between the Two Cards; the greater their payoff when winning. 

Chase the Ace:
In this game, Aces are always low. All players begin by placing two or more pre-arranged bet amounts at their seats. Then each player receives a single card, in rotation, from the dealer's left.  They must decide whether to keep the card or exchange it with the next player to the left (excepting the dealer who may exchange for a card from the deck). The object of the game is to retain the highest card possible for each round. After the first round of exchanges, the cards are flipped over. The player with the lowest card must forfeit one of the multiple bets into the pot. When two players have the same card, both must forfeit a bet. The same play is repeated until only one bet is still on the table. The last player to retain a bet wins the pot.

Gin Poker:
This game does not involve betting. Instead a single large ante is employed. Each player receives five cards. The dealer places the leftover deck mid-table and turns over the top card. The player to the dealer's left now chooses a sixth card which can either be the face-up card that the dealer dealt or may be chosen blind from the face-down deck. The player must then discard one card that is placed face-up on top of the original face-up deck card (or in its place if it has been taken). This play continues sequentially until one player believes they have the best hand and 'Knocks' after which each player is allowed one more exchange. The best hand Poker Hand takes the pot.


PAI GOW

In Pai Gow; the individual players do  not play against each other; but the Bank (or "house"). A 52 Card Deck plus Jokers (Bug) id used.  Each Pai Gow Table has 7 designated number Seats, including thd (Banker) Seat.

BANKER:
The responsibility of the Banker is to cover the Bets of the other players.  (If a player does not have sufficient funds to cover most of the other player's Bets; they should not Bank.) There is either a "house" Dealer; or a player acting as the Banker/Dealer.  Players can choose to Bank or not; it is not mandatory.  Players will be asked, in rotation. if they would like to "Bank" or not.

Before the Deal the active players select their Bets for that Hand.   there are usually "Table Limits", set for each table; establishing the minimum and maximum Bet.  At this time the player can either bet; or Pass.  (a player may decide to Pass, if someone who is "Banking, does not have sufficient funds to cover all bets).  It is quite annoying to make a Bet; Win; and find you have "won $0.00; because your Bet was not covered.

Seven 7 Card Hands are dealt to the center of the table.  Thus forming  neat Piles; numbered from One to 7.  corresponding to the seat numbers at the table.  Hands are dealt for each Seat; whether or not the player is active, or it is occupied.

The Dealer/Banker selects a Number which serves as  "Starting Position".  Then a Die (single Dice) is cast.  The pips, (number of spots on the die) are counted from the selected starting number; and the corresponding Seat, is designated as the "dealer Button.  The hands are then distributed in order; from the next seat after "the Button". The Banker/Dealer receiving the last hand.

This complicated procedure is to assure purely random distribution of Hands.  The Hands of any empty Seats or inactive players are Folded.

When each active player receives their Seven Cards; they must arrange them to form Two Poker Hands: They need to select a Two Card Hand; and a Five Card Hand. There is a restriction, in that ;the Two Card Hand must NOT, outrank the Five Card Hand. for example:  If you have Two Pairs; you cannot put the higher ranking one in the Two Card Hand.  have the Top ranking Cards,  When you have made your selections you set the Hands aside separately. indicating you are "ready"!  The Banker then turns over the Bankers Hand; and then makes His or Her selection of Hands.

The hands are then compared individually against the Hand of the Banker.  If the Player faills to win either the Two or five Card Hand; then they have LOST their Bet.  If the player Wins Both the Two & Five Card Hands; the Player has WON the amount of their Bet.
If the Player ties the Banker , in either of the Hands; that Hand is considered to be Lost.  If the player Wins One; and Loses the other; it is a PUSH. (the Bet is returned) and the player neither Wins nor Loses.

NOTE:  In Tournament Pai Gow; the betting Limits encrease.  Banking is also mandatory.

When you WIN; you holler:  "PAI GOW".


7 Card STUD (Hi/Low


Game Prelininaries:

Players do not Deal except home games. There is a non-playing dealer But; a designated  Dealer determines the betting order in every hand. This is demonstrated by what is called the dealer button. The first "dealer" is determined by high card. Afterwards the dealer button moves one position to the left before each game round.

ANTE:

Usually all players are required to contribute an ante (often 10 to 25% of the lower betting limit) before any cards are dealt.

DEAL:

Two Cards are dealt Face Down (the Pocket Cards) and One Card  Face Up (called the "door" Card; or 3rd Street).

First Betting interval:  Betting commences with the Lowest Card  showing, (Sometimes it is the Highest upcard) having a Forced Bet.  (Called "Bringing it in").  The amount is generally the low Bet. (Sometimes the "bring in"  is 1/2 the low Bet).  If the initial action was a bet of half the lower betting limit and another play "completes the bet" by betting the full amount, this does not constitute a raise. If a three raise rule is used, three more raises will be allowed.  Another Card is Dealt Face up (4rd Street).

Second Betting interval:  On subsequent betting rounds, betting commences with the Highest Cards showing.  If a pair is showing on "fourth street", players have the option to make a single or double bet. If your opponent makes a single bet, you may call, raise a single bet, raise a double bet, or fold. If your opponent makes a double bet and you wish to raise, you may only raise an equal amount.)  Upon completion of the betting on "fourth street", another card is dealt face-up to those who remain in the pot (5th Street).

Third Betting interval: after "fifth street" ; the bets are doubled;
and continues at this amount for the remaining betting rounds
. The highest hand showing again starts the action by checking
or betting.

Fourth betting interval: Then; upon the completion of betting on "fifth street", another card is dealt face-up. This is "sixth street" .

The final card (known as the "river card" or "seventh street") is dealt Face down. Occasionally, when a lot of people remain in the Hand; there may not be enough cards left in the deck to give each player their own river card. In this event, the dealer will turn one board card face-up and it will be used as a community card.  There is a Final round of betting before the Showdown. 

Showdown:
The player with the best hand Wins the High; the same as in regular Stud.  But in High/Low; in addition to a Hi winner, there can be a Low Winner.  if there is a qualifying Low hand the Pot is split between the Two Hands.

The Ace is considered One; for the purposes of a Low hand & Flushes and Straights do not disqualify a hand.  To qualify as Low ; a hand must have 5 unpaired cards  below a 9. With more than one low hand; the hand with the lowest High Card Wins.

Note: At any time during the hand.The "last person standing" may also Win the Pot if they Bet and are not called.

STUD

Game Preliminaries:

Players do not Deal except home games. There is a non-playing dealer But; a designated  Dealer determines the betting order in every hand. This is demonstrated by what is called the dealer button. The first "dealer" is determined by high card. Afterwards the dealer button moves one position to the left before each game round.





Usually all players are required to contribute an ante (often 10 to 25% of the lower betting limit) before any cards are dealt.

5 Card Stud

DEAL:

One Card is dealt Face Down (the Hole Card) and One Card
Face Up (called the "door" Card; or 2nd Street).

First Betting interval:  Betting commences with the Highest upcard (or Lowest Card) having a Forced Bet.  (Called Bringing it in).  The amount is general ly the low Bet. (Sometimes the "bring in"  is 1/2 the low Bet).  Another Card is Dealt (3rd Street).

Second Betting interval: Betting commences with the Highest upcards having the Forced "bring in" Bet. Another Card is Dealt (4th Street).

Third & Forth Betting intervals: The minimum Bet is doubled. Betting commences with the Highest upcards having the Forced "bring in" Bet. Another Card; (the "river" or; 5th Street) is Dealt Face Down. 

Showdown:
After the final round of betting, the best hand wins the pot.

VARIATIONS:

5 Card STUD High/Low.
Lowball:The Lowest Hand Wins.

(See the following on Stud high/Low)

Showdown or "Straight" Poker:

Has no betting rounds. Instead, players begin by putting in an especially large ante and all cards are dealt face-up sequentially. The highest hand wins. 



7 Card STUD

DEAL:

Two Cards are dealt Face Down (the Pocket Cards) and One Card  Face Up (called the "door" Card; or 3rd Street).

First Betting interval:  Betting commences with the Lowest Card  showing, (Sometimes it is the Highest upcard) having a Forced Bet.  (Called "Bringing it in").  The amount is generally the low Bet. (Sometimes the "bring in"  is 1/2 the low Bet).  If the initial action was a bet of half the lower betting limit and another play "completes the bet" by betting the full amount, this does not constitute a raise. If a three raise rule is used, three more raises will be allowed.  Another Card is Dealt Face up (4rd Street).

Second Betting interval:  On subsequent betting rounds, betting commences with the Highest Cards showing.  If a pair is showing on "fourth street", players have the option to make a single or double bet. If your opponent makes a single bet, you may call, raise a single bet, raise a double bet, or fold. If your opponent makes a double bet and you wish to raise, you may only raise an equal amount.)  Upon completion of the betting on "fourth street", another card is dealt face-up to those who remain in the pot (5th Street).

Third Betting interval: after "fifth street" ; the bets are doubled;
and continues at this amount for the remaining betting rounds
. The highest hand showing again starts the action by checking
or betting.

Fourth betting interval: Then; upon the completion of betting on "fifth street", another card is dealt face-up. This is "sixth street" .

The final card (known as the "river card" or "seventh street") is dealt Face down. Occasionally, when a lot of people remain in the Hand; there may not be enough cards left in the deck to give each player their own river card. In this event, the dealer will turn one board card face-up and it will be used as a community card.

There is a Final round of betting; and then the Showdown.  The best hand wins the pot.

Note: At any time during the hand.The "last person standing" may also Win the Pot if they Bet and are not called.

RAZZ
This is a Lowball variation of 7-Card Stud.
(The Lowest Hand Wins)

DEAL
The Dealer burns a card (puts it face up at the bottom of the deck; then starting after the Button; deals Two Cards are dealt Face Down (the Pocket Cards) and One Card  Face Up (called the "door" Card; or 3rd Street).

The First betting interval:
Betting commences with the Lowest Card  showing,  (Called "Bringing it in").  The amount is generally half the low Bet.; with the option to "complete the Bet; making it a full Bet.  If the initial action was a bet of half the lower betting limit and another play "completes the bet" by betting the full amount, this does not constitute a raise. If a three raise rule is used, three more raises will be allowed.  Another Card is Dealt Face up (4rd Street).


The Second betting Round:
On subsequent betting rounds, betting commences with the Highest Cards showing.  If a pair is showing on "fourth street", players have the option to make a single or double bet. If your opponent makes a single bet, you may call, raise a single bet, raise a double bet, or fold. If your opponent makes a double bet and you wish to raise, you may only raise an equal amount.)  Upon completion of the betting on "fourth street", another card is dealt face-up to those who remain in the pot (5th Street).


Third Betting interval: after "fifth street" ; the bets are doubled;
and continues at this amount for the remaining betting rounds.   The highest hand showing again starts the action by checking
or betting.

Fourth betting interval: Then; upon the completion of betting on "fifth street", another card is dealt face-up. This is "sixth street" .

The final card (known as the "river card" or "seventh street") is dealt Face down. Occasionally, when a lot of people remain in the Hand; there may not be enough cards left in the deck to give each player their own river card. In this event, the dealer will turn one board card face-up and it will be used as a community card.


Showdown: 
After the last betting round, the players Show  their Cards.  There is no restriction on high Card.  The Ace is One; & Flushes and Straights do not count. It is simply that the LOWEST Hand wins. Each player must make the best Poker Hand (In this case the Lowest) of  Five Cards , the player may useThe player with the best hand Wins the pot.

The Dealer Button moves to the left to another player; and a new game begins.

Note:  Razz can be played as a Table (Ring) Game; or in Tournament play.  Razz is sometimes part of a tournament of "Mixed Games"  (H.O.R.S.E. )
Omaha (Hi/Low)


Game Prelininaries:

Players do not Deal. There is a non-playing dealer But;  a designated  Dealer determines the betting order in every hand. This is demonstrated by what is called the dealer button. The first "dealer" is determined by high card. Afterwards the dealer button moves one position to the left before each game round.

BLINDS:
(A "blind bet, like an ante; is a bet you make before the deal.)
Two players are required to make Blind Bets. to build the pot. The Second player to the left of the Dealer Button, bets the Large Blind (which is equal to thelowest betting unit in that round) This is called the Big Blind Bet (BB).  The player to the immediate left of the dealer must bet One/Half the amount of the big blind. This is called the Small Blind Bet (SB).

BETTING:
Minimum bets for each round are designated. * (For Example: a 10/20 game means that the betting with a $10.00 chip for the first Two betting rounds.  and double to $20.00 for the later betting rounds.  Raises must double the previous Bet. 

DEAL
The Dealer burns a card (puts it face up at the bottom of the deck; then starting after the Button; deals FOUR cards face down to each player. These (hole cards) are called Pocket cards.

The First betting interval:
The player seated left of the Big Blind opens the round; and betting continues clockwise.  Each player can either fold, call or raise the Big Blind Bet.

The Dealer "burns" a card then deals Three cards face up in the center of the table. These are called "The Flop".   They are "community" cards that the players can use to make up their
5 card poker hand.

The Second betting Round:
Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet; fold, call or raise.

The Third Betting Round:
The Dealer deals the fourth community card. This  is called the "Turn" Card  Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet (which has now doubled); fold, call or raise.

The Forth Betting Round:
The Dealer deals the Fifth community card. This  is called the "River" Card  Each player can either make the minimum Bet; fold, call or raise.

Showdown: 
After the last betting round, the players who have not folded; Show  their Cards.  Each player must make the best Poker Hand of Five Cards using the community cards and/or his Pocket Cards. In making their Hand, the player MUST USE TWO of his Pocket Cards and THREE of the community Cards. 

The player with the best hand Wins the High; the same as in regular Omaha.  But in High/Low; in addition to a Hi winner, there can be a Low winner.  if there is a qualifying Low hand the Pot is split between the Two Hands.

The Ace is considered One; for the purposes of a Low hand & Flushes and Straights do not disqualify a hand.  To qualify as Low ; a hand must have 5 unpaired cards  below a 9. With more than one low hand; the hand with the lowest High Card Wins.

Special Note:
Different pocket cards may be used to qualify for High Hand than for Low hand.

The Dealer Button moves to the left to another player; and a new game begins.

NOTE: * In Tournament play there are "timed levels" and the betting Limits; and Blinds, encrease.
Omaha


Game Prelininaries:

Players do not Deal except home games. There is a non-playing dealer But; a designated  Dealer determines the betting order in every hand. This is demonstrated by what is called the dealer button. The first "dealer" is determined by high card. Afterwards the dealer button moves one position to the left before each game round.

BLINDS:
(A "blind bet, like an ante; is a bet you make before the deal.)
Two players are required to make Blind Bets. to build the pot. The Second player to the left of the Dealer Button, bets the Large Blind (which is equal to thelowest betting unit in that round) This is called the Big Blind Bet (BB).  The player to the immediate left of the dealer must bet One/Half the amount of the big blind. This is called the Small Blind Bet (SB).

BETTING:
Minimum bets for each round are designated. * (For Example: a 10/20 game means that the betting with a $10.00 chip for the first Two betting rounds.  and double to $20.00 for the later betting rounds.  Raises must double the previous Bet. 

DEAL
The Dealer burns a card (puts it face up at the bottom of the deck; then starting after the Button; deals FOUR cards face down to each player. These (hole cards) are called Pocket cards.

The First betting interval:
The player seated left of the Big Blind opens the round; and betting continues clockwise.  Each player can either fold, call or raise the Big Blind Bet.

The Dealer "burns" a card then deals Three cards face up in the center of the table. These are called "The Flop".   They are "community" cards that the players can use to make up their
5 card poker hand.

The Second betting Round:
Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet; fold, call or raise.

The Third Betting Round:
The Dealer deals the fourth community card. This  is called the "Turn" Card  Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet (which has now doubled); fold, call or raise.

The Forth Betting Round:
The Dealer deals the Fifth community card. This  is called the "River" Card  Each player can either make the minimum Bet; fold, call or raise.

Showdown: 
After the last betting round, the players who have not folded; Show  their Cards.  Each player must make the best Poker Hand of Five Cards using the community cards and/or his Pocket Cards. In making their Hand, the player MUST USE TWO of his Pocket Cards and THREE of the community Cards.  The player with the best hand Wins the pot.

The Dealer Button moves to the left to another player; and a new game begins.

NOTE: * In Tournament play there are "timed levels" and the betting Limits; and Blinds, encrease.
Rank of POKER Hands
(from Lowest to Highest).

In POKER : players are dealt the prescribed number of cards for their particular Game.  A single 52 Card Deck is used. (Generally Jokers are not used except
for home games.)  From highest to lowest the Cards Rank:  Ace-King-Queen-Jack-10-9-8-7-6-5-4-3-2

Sometimes there are (Two or Three Card Games); but generally the Poker Hand is comprised of a Five Card Hand (Even if more cards are dealt, the best 5 are used).


THREE of a KIND

Three of a Kind is 3 cards of the same value (a Set). If two hands have Sets, the Highest Set Wins. When more than one has a Set of the same rank: the hand with the highest card outside the Set Wins. (if the same card; the One with the second highest card Wins; If all their cards are the same; they split the pot.(possible with community cards.)
Rank of POKER Hands
POKER GAMES
POKER GAMES
Texas Hold'em


Game Prelininaries:

Players do not Deal except home games. There is a non-playing dealer But; a designated  Dealer determines the betting order in every hand. This is demonstrated by what is called the dealer button. The first "dealer" is determined by high card. Afterwards the dealer button moves one position to the left before each game round.

BLINDS:
(A "blind bet, like an ante; is a bet you make before the deal.)
Two players are required to make Blind Bets. to build the pot. The Second player to the left of the Dealer Button, bets the Large Blind (which is equal to the lowest betting unit in that round) This is called the Big Blind Bet (BB).  The player to the immediate left of the dealer must bet One/Half the amount of the big blind. This is called the Small Blind Bet (SB). The (SB) is always the (BB) for the next Hand.  So; if the (SB) is put out of the game; there will be no (BB) for the the bext game.

BETTING:
Minimum bets for each round are designated. * (For Example: a 10/20 game means that the betting with a $10.00 chip for the first Two betting rounds.  and double to $20.00 for the later betting rounds.  Raises must double the previous Bet. 

DEAL
The Dealer burns a card (puts it face up at the bottom of the deck; then starting after the Button; deals Two cards face down to each player. These (hole cards) are called Pocket cards.

The First betting interval:
The player seated left of the Big Blind opens the round; and betting continues clockwise.  Each player can either fold, call or raise the Big Blind Bet.

The Dealer "burns" a card then deals Three cards face up in the center of the table. These are called "The Flop".   They are "community" cards that the players can use to make up their
5 card poker hand.

The Second betting Round:
Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet; fold, call or raise.

The Third Betting Round:
The Dealer deals the fourth community card. This  is called the "Turn" Card  Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet (which has now doubled); fold, call or raise.

The Forth Betting Round:
The Dealer deals the Fifth community card. This  is called the "River" Card  Each player can either make the minimum Bet; fold, call or raise.

Showdown: 
After the last betting round, the players who have not folded; Show  their Cards.  Each player must make the best Poker Hand of Five Cards using the community cards and/or his Pocket Cards. In making their Hand, the player may use one, both; or none of his Pocket Cards.  The player with the best hand Wins the pot.

The Dealer Button moves to the left to another player; and a new game begins.

NOTE:
* In Tournament play there are "timed levels" and the betting Limits; and Blinds, encrease.

NO LIMIT  Games:

Although there is still the Minimum Bet structure; there is NO maximum Bet or Raise.  Except; "table limits"; which is the amount of Chips a player has in front of them.

The player cannot re-buy or get Chips until the end of the Hand.  Therefore a player can be "all-In"  for the amount of chips he has.
Treasure Hunter

HIGH CARD


With none of the following hands the hand with the Highest Card WINS (if more than One players has the same card: then between them; the One with the second highest card Wins; or third ect. until one has a higher card.  (If all their cards are the same; they split the pot.)

ONE PAIR

a Pair is Two cards of the same value. If two hands both have pairs, the Highest Pair Wins. When more than one has a Pair of the same rank, the hand with the highest other card Wins. If they have the same card: then; the Second highest card Wins; or third ect. 
(If all their cards are the same; they split the pot.)

TWO PAIR

Two Pair is having two cards of one value together with two cards of another value. When more than one hand has two pairs of the same rank, the hand with the highest other card Wins.  (if more than One player has the same card: then they split the pot.)

STRAIGHT

A Straight is Five cards in sequence. When more than one straight is competing, the one with the highest card wins. An ace can be used as either high or low (but not both high and low in the same hand).  (if more than One player has the same Straight: then they split the pot.) Suit is not relevant.

FLUSH

A Flush is Five cards of the same suit. When more than one flush is competing, the one with the highest card wins.  If they have the same high card: then; the Second highest card Wins; or third ect.  If more than One player has the same Flush: then they split the pot. (This is possible with community cards.)Suit is not relevant.

FOUR of a KIND

Four of a Kind is 4 cards of the same value. If two hands have 4 of a Kind, the Highest Four Wins.
When more than one has the same 4 of a Kind:
(possible with community cards.) 
The One with the highest other card Wins.
If all their cards are the same; they split the pot.

STRAIGHT FLUSH

A Straight Flush is Five cards in sequence that are of the same Suit. . When more than one is competing, the one with the highest card wins.  An ace can be used as either high or low (but not both high and low in the same hand).  If more than One player has the same Straight Flush: then they split the pot.  (Suit is not relevavent.)


ROYAL FLUSH

A ROYAL Flush is An ACE High , Straight Flush. (Five cards in sequence that are of the same Suit). 
When more than one is competing, then they split the pot.  (It is unlikely that Two players would have different Royal flushes. But it is more likely with community cards to have the same Cards.)

FULL HOUSE

A Full house is having 3 of a kind of one Rank and a Pair of another. When more than one full house is competing, the one with the highest ranking group of Three wins.

If more than One player has the same hand: then they split the pot.  (This is possible with community cards.)
Crazy Pineapple
This is a variation of Hold'em.

DEAL
The Dealer burns a card (puts it face up at the bottom of the deck; then starting after the Button; deals Three cards face down to each player.

The First betting interval:
The player seated left of the Big Blind opens the round; and betting continues clockwise.  Each player can either fold, call or raise the Big Blind Bet.

The Dealer "burns" a card then deals Three cards face up in the center of the table. These are called "The Flop".   They are "community" cards that the players can use to make up their
5 card poker hand.

The Second betting Round:
Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet; fold, call or raise.

After the Second betting round; the players discard One of their Pocket Cards.

The Third Betting Round:
The Dealer deals the fourth community card. This  is called the "Turn" Card  Starts from the player seated to the left of the Dealer Button. Each player can either make the minimum Bet (which has now doubled); fold, call or raise.

The Forth Betting Round:
The Dealer deals the Fifth community card. This  is called the "River" Card  Each player can either make the minimum Bet; fold, call or raise.

Showdown: 
After the last betting round, the players who have not folded; Show  their Cards.  Each player must make the best Poker Hand of Five Cards using the community cards and/or his Pocket Cards. In making their Hand, the player may use one, both; or none of his Pocket Cards.  The player with the best hand Wins the pot.

The Dealer Button moves to the left to another player; and a new game begins.

Note:  as a table Game Crazy Pineapple is generally played with a fixed Limit; but can also be played as Pot Limit; or No Limit.
TREASURE School of POKER
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TREASURE School of POKER
7
5
5
7

7 Card STUD Variations

Bet or Drop:
In this variation, the opener of any betting round must open with the minimum bet or fold and may not check or pass.

Lowball:
The Lowest Hand Wins.
(See the following on Stud high/Low)

Showdown:
Has no betting rounds. Instead, players begin by putting in an especially large ante and all cards are dealt face-up sequentially. The highest hand wins.

New York Stud:
An outside straight is inserted in the hand-rank above a pair and below two-pairs

Canadian Stud:
Canadian Stud has the hand-rank of New York Stud but also includes a 4-card flush. This mini-flush beats the outside straight but is ranked below two-pairs.

Spanish Stud:
This variant uses a deck of only 32 (Cards 2 through 6 are removed.).  In the case of 7-card stud, only four players may play at a time with a standard single deck.

Sevens Are Best:
Also known as 'Sevens Take All,' this game uses an altered hand-rank where a pair of sevens is the top hand.

Roll Your Own:
This game allows each player to choose which four of the seven cards will be shown face up. The dealer begins by giving each player three cards. The players must then, upon a pre-arranged signal, lay a card they have chosen on deck face-up. This is followed by a betting round after which another card is dealt face down and, again, the player may choose one of the three face-down cards to place face-up. This continues until each player has been dealt 6 cards and 4 of them have been placed on deck. The last card is dealt face-down and stays face-down for the final betting round.

WILD CARD Games:
There is an endless variety of Gmes; with different cards designated as Wild. Here are a few:

Kings & Low-in-the-Hole:
This popular variant has two wild cards: all kings in play are wild. And/or each individual player counts the lowest face-down card in their hand as their wildcard (if a player had a 3 in the hole, any 3s dealt face up; or onthe board); would also be wild).

Dr. Pepper.
10's 2's & 4's are Wild. (a little extreme; but kids like it.)

Follow the Queen:
This seven card stud game is played with Queens wild. During the game, each time a queen is dealt face-up the next face-up card dealt at the table (sometimes called the 'Duke,' the 'Maid' or the 'Trailer') is also wild. If a second queen is dealt, the original 'Duke' is no longer wild and the card that follows the new Queen takes the Duke position. This means the second wild card in the game may change up to four times during the game depending on how many queens are dealt face-up. Usually, in a case where a queen is the final face-up card of the deal, it determines that there will be no 'Duke' card for that game. The dealer may choose to call 'no-Queen-no-game'. In this case, if no Queens are dealt face up, the game is null and the players must add an ante to the pot and start again.

Draw
Draw

FIVE of a KIND

This can only be is Games using "Wild Cards". You can have this hand with Four of a Kind; and a Wild Card; or 3 iof  a Kind & Two "Wild Cards". If two hands have 5 of a Kind, the Highest Five Wins.  When more than one has the same Hand: all their cards are the same; they split the pot. (possible with community cards.) 
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If you are entering the Betting late: You can see what other players have done, 
You can try to figure out what they may be holding.  If you are Early; you hav'nt
a Clue.  Does that suggest to you that you might want to WAIT before committing
a lot of Chips to the Pot?

POSITION IS IMPORTANT!




Although it is true that any Two Cards CAN Win; and may get Lucky occasionally: Don't Bet on it !!! Play the Cards that have the "Highest Probability of Winning:
STARTING HANDS
STARTING HANDS
This page was last updated on: 9/1/2011
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